(vmax .(vmax ..(vsqrt ...(scale 6.171396052307075 ....(offset .....(vfrac vsplasma) .....(v- pos ......(offset [0.8357516737068504 -2.529796932858704] .......(scale 8.784625151617412 ........(normalize .........(scale ..........(green-from-hsl ...........(vmod ............(alpha .............(vsin ..............(square ...............(vfrac ................(average .................(green-from-hsl ..................(height-normal ...................(square 2.9082))) pos))))) wood)) ..........(vconcat ...........(v+ wood ............(scale .............(gradient ..............(polar spots)) .............(v+ wood pos))) ...........(theta ............(v- [2.2741 1.6482 -1.0689 0.3729] .............(normalize ..............(vdivide vsnoise 0.6906))))))))))))) ..(rotate ...(vcos ....(alpha .....(lightness-from-rgb ......(adjust-hue .......(vconcat [-2.603 0.5528] ........(length pos)) [0.887 2.7507 -2.5585 -0.9941])))) ...(adjust-hue ....(vconcat .....(gradient ......(polar [0.5936 -0.95 -0.2537])) .....(saturation-from-rgb ......(rotate .......(max-component [2.5003 -1.7568 0.4551 0.907]) .......(vsin ........(vcos pos))))) ....(vmax .....(vabs pos) .....(turbulate ......(vmod .......(alpha ........(vsin .........(square ..........(vfrac ...........(average ............(green-from-hsl .............(height-normal ..............(square 2.9082))) pos))))) wood) ......(red-from-hsl vsplasma)))))) .(vround ..(vabs ...(hue-from-rgb ....(radius [-2.7237 1.5151])))))