(offset .(lightness-from-rgb ..(vsqrt ...(average ....(radius .....(v- ......(polar .......(max-component ........(vfrac [0.3036 2.0391]))) ......(vcos .......(max-component pos)))) vsnoise ....(vfloor .....(z pos))))) .(gradient ..(height-normal ...(vmod ....(z .....(cross3 [-0.293 1.245 -1.9335] ......(vcos .......(adjust-hue [1.8562 2.1141 2.8905] ........(vsin pos))))) ....(lightness-from-rgb .....(adjust-hsl ......(sigmoid .......(polar ........(v- [-0.1462 -0.3753] [-1.8956 1.5557 0.4405 2.0334]))) ......(square .......(radius ........(z [0.9866 -0.841 -2.2018])))))))))