(dot .(adjust-hue ..(vfrac ...(length ....(radius .....(turbulate ......(gradient .......(rotate [0.6135 -0.4676 -2.366] ........(square pos))) [-2.7679 -1.9605])))) ..(average ...(y ....(saturation-from-rgb pos)) ...(vmin ....(height-normal .....(normalize ......(alpha .......(vsin ........(rgb-from-hsl vsplasma))))) ....(offset .....(vround ......(z wood)) noise)) ...(x ....(vmax .....(normalize ......(vfrac .......(square vplasma))) .....(rgb-from-hsl [-2.5684 -2.8392 -2.4201 -0.2182]))))) .(checker ..(height [-0.9281 -2.407]) ..(theta -1.3457)))