(red-from-hsl .(normalize ..(square ...(rotate ....(vfloor .....(v+ ......(hsl-from-rgb .......(x ........(normalize pos))) [-2.5979 -2.8471 1.9168 1.9811])) ....(vsqrt .....(y ......(lerp noise [0.192 1.9533 1.9068] [1.1531 2.4834])))))))